Showing posts with label aethership. Show all posts
Showing posts with label aethership. Show all posts

Wednesday, July 1, 2015

Will the Real Vulcan Please Stand Up

The second book in the interplanetary steampunk
adventures of Capt Robert Folkestone and Sgt
Felix Hand is available in print and Kindle editions
A common saying among writers and editors is that it is easier to write a first novel than a second one. When it came to writing my Great American (Steampunk) Novel, however, it was just the opposite. From idea and first words typed to publication, it took about six years for Shadows Against the Empire to come to fruition. Of course, a great deal happened in those six years, including a life-and-death struggle with a work-weasel, innumerable bouts of writers' block, several medical crises, the acquiring and firing of  a literary agent, multiple false starts, character and plot changes beyond count, and the abyss of retirement (which is not easy to adjust to after a lifetime of work). Eventually I escaped the razor-sharp teeth of the weasel, banished my inner demons (most of them), came to an uneasy peace with the people in my book, coped with retirement, and wrote the story. In contrast, the second book, Amidst Dark Satanic Mills, took about five months from idea to final draft. Personal crises aside, the main difference in the writing of the two books was that I knew my characters much better than I did on that first outing. Whenever I write a novel, I start with a character sheet on which I have mini-biographies of each person. A biography is great for consistency, such as making sure an eye-patch does not suddenly change eyes in the midst of a story or that a mechanical arm does not become a mechanical leg, but it does not really give you any clues about their personalities. In the first book, the characters grew into their roles through their dialogue, actions and reactions. By the time I reached the end of the first book, my characters were old friends. So, when it came to their second adventure, it was a reunion rather than a first date. They still surprised me from time to time, but even the best of friends can be challenging. There was a complication in writing the story, but it had nothing to do with the characters or the plot. No, it had to do with Star Trek.

Professor Lewis Swift--Astronomer & Searcher for Vulcan
While the previous book had been set mostly on Mars, Venus and Earth (London & Constantinople), I wanted the second novel to explore a bit more of my Victorian-inspired solar system, so after getting the action started on Mars and Earth (Paris), I expanded it to the Asteroid Belt and Mercury. I also wanted to take the story to a planet that had long fascinated me--Vulcan. No, not that Vulcan, the other Vulcan. What Vulcan would that be, you ask? The planet in our solar system orbiting between the Sun and Mercury. What? You can't find it? Okay, I admit it--it's not there, and maybe never was, but back in the Nineteenth Century many astronomers looked for it and a few claimed to have found it. One of the most prominent astronomers was the American Lewis Swift, whom I included as a character in the story. Professor Swift was supposed to make a cameo appearance, just enough to set Folkestone and Hand on the way to the mysterious secret headquarters of the nefarious MEDUSA organization. Well, that was the plan, but Professor Swift was so enthusiastic about discovering and naming the planet that I could hardly leave him behind on Mercury. The theoretical planet had always been called Vulcan, from the early 1800s on, but say "Vulcan" to anyone now and all they can think of is pointy ears.



Vulcan from the pulps.
Thanks a lot, Star Trek! I thought about bowing to tradition and calling the planet in the story Vulcan--let confusion reign! But I did not want the name to overshadow the plot, to, in effect, be a show stopper. Yes, I agonized over the issue. It seems silly to be so overwrought about such a small point, but, hey, that's what writers do best. Then I thought, Well, if Professor Swift wants to come along for the ride, then he can pay his way by providing a subplot which will not only uncomplicate the planet's name, but provide a little humor along the way. As it, turns out, Professor Swift was also known for naming more comets than any other astronomer at the time. In this alternate timeline, he is used to having his way in choosing the names of his comets. He feels he should have the same freedom in choosing the name of his planet, and he is not enamored with the tradition followed by the British Astronomical Society, mandating the use of Roman names for all planetary bodies. He wants to use the Greek equivalent Hephaestus instead. With a little help from Sergeant Hand (that cheeky Martian devil is always up for a bit of mischief) I was able to use the staid Professor Swift as a foil for taking jabs at tradition, officialdom and Star Trek. Having monkeyed with Planet Vulcan, I could not leave the Vulcans untouched. No pointy ears. No cool 60s hairdos. No raised eyebrows, superior smirks or vapid LLAP. Instead we have giant faceless fiery worms who drink lava and manipulate arcane energies. Take that, Star Trek!

Wednesday, August 21, 2013

Keep Calm and Full Steampunk Ahead


Shadows Against the Empire
An Interplanetary Steampunk Adventure

Sometimes things just do not work out according to plan. That's true for everyone, of course, but I think writers run into that maxim head-on every time they try to bring anything from the realm of ideas into material form. A case in point is my newest novel, Shadows Against the Empire. I developed the idea for the story (which was initially Darkness Against the Empire) about five years ago. As with so many of my projects, it started with a theme (steampunk) and a title, then an image -- a Martian slinking through the ruins of Old Cydonia intent upon ousting the British rulers of Mars; from that image, I developed a basic plot heavily influenced by the role-playing game Space 1889, then an outline and a list of characters good and bad with their traits. And I figured it would take me four - five months to write it.

The theme stayed, though as I went along things became more steamy, less punky and more infused with humor. The title was changed. I still have the image of hate-filled Thoza-Joran slinking through the ancient ruins, but now he's in chapter one rather than starting off the story in the prologue, and though he's still up to villainy, he's much less the villain and more a tragic victim of his own hatred. Plot and outline are intertwined for me, so what started as a simple incident-driven plot became more complex and character-driven as I interacted with my characters, and who, to tell you the truth, often refused to follow my orders and speak my dialogue -- characters are as bad as actors sometimes. As for Space 1889, the inspiration is still there, but as the characters found their own voices, so did the story, and many of the aspects of the game that I had thought to bring in no longer seemed to fit. The outline starts off clean, but page after page becomes more and more annotated; same with the character list, as some people changed, others forced their way in, and some even told me they did not like the names I had given them. As for the deadline I imposed...it took me five years to write the first 20,000 words, then two months to write the next 70,000. Funny that.

One of the major changes was in the nature of the British Empire itself. I had planned for a slightly dystopian setting. The characters would, of course, be courageous and brave, but they would be working for the often-less-than-perfect Empire, something along the lines taken by Joseph Conrad in some of his fiction, as in Heart of Darkness, my favorite story. But as I eavesdropped on my characters and observed their interactions with others, I realized that changing history had changed the Empire. The discovery of space travel had two effects on history -- the Earth was no longer the only target for the colonial powers, and the countries that would have become colonies had access to technology they could develop along their own lines (as opposed to the way we "help" people now) and thus meet would-be colonizers on a better footing. And on the planets and inhabited moons, the colonial powers of Earth met people who had been around a long time, so in most cases (especially with the British) it became less a colonial conquest and more an economic and/or political partnership. Of course, it's not perfect -- what is? -- and if the British Empire is still sowing the seeds of its own destruction, perhaps it's at least doing so more slowly. One can hope.

The Solar System of the novel is much different than our own, but more interesting for it. To create it, I looked at astronomical knowledge of the Nineteenth Century, as well as what was theorized by space scientists (not to mention me and Carlos Carrion in the high school library) through the mid-1960s. I also extensively read early science fiction stories as well as the science fantasy planetary stories so popular in the pulps. I wrote here earlier about what we used to believe about the Solar System, and here's what I came up with for the book.
  • Mercury -- It rotates in such a way to keep one face turned toward the Sun, so we have a Torrid Zone, a Nightside and an inhabited Twilight (or Temperate) Zone.
  • Venus -- Jungles, an extensive riparian network and seas filled with great beasts; it also has two races, the reptilian Nagas who live in jungles, forests and swamps, and a tall pale humanoid race who live in about a dozen very ancient stone cities.
  • Earth -- The main difference is that my Earth has some intelligent life on it.
  • Luna -- The Moon does not really appear in the book, but I think it will be inhabited. I suppose they could live underground, but if they did, how could someone exclaim "Cities on the Moon, Dad!" as I am looking through a telescope one night.
  • Mars -- Ancient and inhabited by at least two races, the yellowish and taller lowlanders, and the shorter and darker highlanders. A world very much haunted by its past.
  • The Outer Planets -- They did not make an appearance this time around, except for some casual references, but the planets and the moons are inhabited, and there is probably trouble brewing out there as well.
The technology of the times is steam based, and as the steam engine has made great strides in efficiency since first being discovered by Hero of Alexandria, it is unlikely the gas engine will ever appear except as an oddity. Atmospheric travel is usually with airships, but in Mars' thinner atmosphere air travel is mostly dominated by steam-fliers, though the canals are extensively used for trade. Space travel is based upon "repulsors," a type of levitation technology inspired by some of the ideas floated by Edgar Rice Burroughs, and upon engines that interact with the aether. The Aether was one of the mainstays of Nineteenth Century science, an undetectable substance that filled space and spaces between matter. It was an outgrowth of Aristotelian physics, the fifth form of matter, in addition to air, fire, water and earth; despite its antiquity and unprovability, it was used by Sir Isaac Newton to formulate the Theory of Gravity as well as Albert Einstein in Special Relativity. Even now, some physicists find it easier to explain aspects of the universe by assuming the existence of the Aether than without it.

So, that's a bit of the story behind the story of Shadows Against the Empire: An Interplanetary Steampunk Adventure. As to the story itself...well, you'll have to read the book for that. Hope you like it.